Mechwarrior Planetary Conditions

To Mage Knight Page

Age of Destruction

PC-001   Ice Field

All water terrain features become clear terrain features instead. Only shutdown 'Mech units roll for heat effects when losing heat. At the beginning of each player's clean-up stage, that player rolls one six-sided die. If the result is 5 or 6, all 'Mechs lose 1 heat in addition to any other heat lost during the clean-up stage.

Ice Field cancels the Storm and Swamp planetary conditions. It is canceled by the Desert Wasteland planetary condition.

Ph as 031

PC-002   Desert Wasteland

Remove all water terrain features from the battlefield. 'Mech units do not lose heat during their controllers' clean-up stages.

Desert Wasteland cancels the Ice Field planetary condition. Desert Wasteland is canceled by the Storm and Swamp planetary conditions.

PC-003   Dust Storm

All units must be deployed at NOE level. No unit may move to cruising level or be at cruising level when an order resolves. No unit may make a charge or death from above special attack. Units with a maximum range value greater than 8 have a maximum range value of 8 instead. The line of fire to all artillery markers is blocked.

Dust Storm cancels the Swamp planetary condition. Dust Storm is canceled by the Storm planetary condition.

PC-004   Swamp

All units without speed mode hover or VTOL that have a speed value greater than 8 have a speed value of 8 instead. Reduce the blast radius of all artillery markers by 1" to a minimum of 1".

Swamp cancels the Desert Wasteland planetary condition. Swamp is canceled by the Ice Field planetary condition.

PC-005   Storm

All non-blocking terrain features become shallow water terrain features instead. All units at cruising level with a speed value greater than 10 have a speed value of 10 instead.

Storm cancels the Mountain Range planetary condition. Storm is canceled by the Ice Field planetary condition.

PC-006   Barrens

Remove all terrain features from the battlefield.

Barrens is cancelled by the Storm and Tornado planetary conditions.

PC-007   Mountain Range

All non-blocking terrain features become blocking terrain features.

Mountain Range is cancelled by the Storm planetary condition.

PC-008   Perfect Day

Cancel one other planetary condition and remove this Perfect Day from the battlefield.

PC-009   Active Volcanoes

At the beginning of each player's clean-up stage, that player rolls one six-sided die. On a result of 5 or 6, each player must deal 1 pushing damage to one of his or her units.

PC-010   Tornado

All blocking terrain features become hindering terrain features instead.

Firepower

PC-011   Urban

All non-blocking terrain features become blocking terrain features instead. Units at cruising level do not ignore terrain features for movement purposes and may not have their bases overlap any blocking terrain feature at any time. Lines of fire drawn to or from a unit at cruising level do not ignore blocking terrain.

Urban cancels the Beach and Mountain Range planetary conditions, and it is canceled by the Jungle planetary condition.

PC-012   Beach

All non-shallow water terrain features become shallow water terrain features instead. When a 'Mech without Jump Jets is given a move or assault order, roll one six-sided die. On a result of 6, the unit cannot be moved, though units with the Mech speed mode may be rotated to a new facing. If the unit was given an assault order, it may still make a ranged or close combat attack, if possible.

Beach is canceled by the Jungle and Urban planetary conditions.

PC-013   Heavy Fog

All artillery units get +2 to the target values of their artillery markers. Targets of a special attack, and targets of a ranged combat attack from an attacker that is more than 8" away, get +1 to their defense values.

Heavy Fog is canceled by the Dust Storm planetary condition.

PC-014   Mine Field

At the end of his or her clean-up stage, the active player rolls one six-sided die. On a result of 6, each player chooses a single friendly unit occupying clear terrain and deals 1 pushing damage to it. If a player has no units occupying clear terrain, he or she must choose a single friendly unit and deal 1 pushing damage to it.

Minefield is canceled by the Mountain Range planetary condition.

PC-015   Caustic Atmosphere

No unit may be at cruising level when an order resolves. At the beginning of his or her command stage, the active player rolls one six-sided die. On a result of 6, units with Salvage and infantry without "battle armor" in their names are dealt 1 pushing damage.

Caustic Atmosphere is canceled by the Dust Storm planetary condition.

PC-016   Earthquakes

At the beginning of his or her command stage, the active player rolls one six-sided die. On a result of 6, each player chooses a single friendly unit with zero or one order token and gives it an order token. If the unit is a 'Mech that would receive a second order token, that unit gains 1 heat instead.

PC-017   Subzero Temperatures

Any 'Mech given an assault order subtracts 1 from the total heat gained from resolving that order. At the beginning of his or her command stage, the active player rolls one six-sided die. On a result of 6, vehicles may not be given move orders that turn, and infantry without "battle armor" in their names are dealt 1 pushing damage.

Sub-Zero Temperatures cancels the Ice Field planetary condition, and it is canceled by the Desert Wasteland planetary condition.

PC-018   Jungle

All non-hindering terrain features become hindering terrain features instead. Units at NOE level that are the target of a ranged combat attack originating from cruising level get +2 to their defense values. Changing between NOE and cruising level requires 4" of movement instead of 2".

Jungle cancels the Ice Field and Mountain Range planetary conditions, and it is canceled by the Desert Wasteland and Storm planetary conditions.

Annihilation

PC-019   Sniper's Steppe

At the beginning of the active player's command stage, that player may make a ranged combat attack against any opposing unit. This attack always has a clear line of fire, has an attack value of 7, has the ballistic symbol range type, and scores 1 damage if it succeeds. This attack does not count toward the active player's order total for the turn.

Sniper's Steppe is canceled by the Grasslands and Urban planetary conditions.

PC-020   Grasslands

All infantry with unmodified defense values of 19 or less get +1 to their defense values.

Grasslands is canceled by the Jungle and Urban planetary conditions.

PC-021   Nightfall

Any unit targeted by a ranged combat attack from an opposing unit more than 8? away from it gets +1 to its defense value unless the attacker has Improved Targeting.

PC-022   Salt Flats

Able units with the wheeled symbol or tracked symbol speed mode and speed values of 5 or greater get +4 to their speed values, to a maximum of 14.

Salt Flats cancels the Monsoon planetary condition.

PC-023   Crags

Units with the hover speed mode and speed values greater than 8 have speed values of 8 instead. 'Mechs cannot use the run option.

Crags cancels the Swamp planetary condition.

PC-024   Monsoon

Units with the wheeled speed symbol or tracked speed symbol speed mode and speed values greater than 6 have speed values of 6 instead. During the active player's clean-up stage, any 'Mech that player controls that was not given an order that turn loses 2 heat instead of 1 heat.

Monsoon is canceled by the Dust Storm and Salt Flats planetary conditions.

PC-025   Solar Flare

At the beginning of his or her command stage, the active player rolls one six-sided die. On a result of 5 or 6, all units ignore the following special equipment: Decoy, Improved Targeting, Improved Tracking, and all special equipment with "ECM" or "electronic" in the name.

PC-026   Polar Gale

All 'Mechs get +1 to their vent ratings. Units with the Hover or VTOL speed mode and speed values greater than 10 have speed values of 10 instead.

Polar Gale is cancelled by the Ice Field and Subzero Temperatures planetary conditions.

Ph

Domination

PC-027   Sensor Echoes

When using ranged combat formations, primary attackers get +1 to their attack values for each other member, instead of +2. Special equipment with "electronic" or "probe" in the name is ignored.

Sensor Echoes cancels the Barrens planetary condition.

PC-028   Underbrush

'Mechs get –2 to their attack values when targeting non-'Mech units at NOE level. All non-'Mech units get –1 to their attack values when targeting non-'Mech units at NOE level.

Underbrush cancels the Heavy Fog planetary condition. It is canceled by the Grasslands planetary condition.

PC-029   Corrosive Atmosphere

Units with a defense value greater than 23 have a defense value of 23 instead.

Corrosive Atmosphere cancels the Heavy Fog planetary condition. It is canceled by the Urban planetary condition.

PC-030   Magnetic Storm

All units ignore Decoy and all special equipment with "ECM", "ECCM", and "electronic" in the name.

PC-031   Ice Field

All water terrain features become clear terrain features instead. Only shutdown 'Mech units roll for heat effects when losing heat. At the beginning of each player's clean-up stage, that player rolls one six-sided die. If the result is 5 or 6, all 'Mechs lose 1 heat in addition to any other heat lost during the clean-up stage.

Ice Field cancels the Storm and Swamp planetary conditions. It is canceled by the Desert Wasteland planetary condition.

Ph

PC-032   Caverns

All non-blocking terrain features becomes blocking terrain features instead. All units must be deployed at NOE level. No unit may be moved to cruising level. No artillery or indirect-fire ranged combat attacks can be made. All units ignore Jump Jets and Jump Pack special equipment.

Caverns cancels the Jungle, Sniper's Steppe, Storm, Swamp, and Tornado planetary conditions. It is canceled by the Barrens, Craters, Earthquake, and Urban planetary conditions.

PC-033   Craters

All non-blocking terrain features becomes blocking terrain features. All units ignore blocking terrain for line of fire purposes.

Craters cancels the Mountain Range, Tornado, and Urban planetary conditions. It is canceled by the Barrens, Jungle, and Storm planetary conditions.

PC-034   Perfect Day

Cancel one other planetary condition and remove this Perfect Day from the battlefield.

Battleforce

None

Vanguard

None

Wolf Strike

PC-035   Horrible Day

When making an attack roll as part of resolving a close or ranged combat attack, if both dice of the same color result in a 1 or 2, the attack is a critical miss.

Horrible Day is not canceled by the Perfect Day planetary condition.

PC-036   Constant Tremors

All units ignore the Advanced Anti-Missile System, Coolant Flush, and Point Defense special equipment, as well as any special equipment or gear with "repair" in the name.

PC-037   Ionized Atmosphere

Attacks using the energy range type range type score 1 less damage. Targets of indirect-fire ranged combat attacks get +4 to their defense values instead of +3.

Ionized Atmosphere is canceled by the Lightning Storm and Storm planetary conditions.

PC-038   Rocky Terrain

Units get an action token after being unloaded from transports, and cannot be given an action on the turn they are unloaded. Infantry with the foot speed mode get +1 to their defense values against ranged combat attacks.

Rocky Terrain is canceled by the Urban planetary condition.

PC-039   Magnetic Deposits

A unit targeted by an attack using the ballistic range type gets +1 to its defense value for the attack.

PC-040   Lightning Storm

Whenever a ranged combat attack is made using the energy range type, roll a six-sided die. On a result of 1, the attacker takes 1 impact damage after the attack resolves. On a result of 6, the target takes 1 impact damage after the attack resolves.

Lightning Storm cancels the Heavy Fog and Ionized Atmosphere planetary conditions, and is canceled by the Caverns planetary condition.

PC-041   Sunside

Starting on the second turn of the game, roll a six-sided die at the beginning of each player’s command stage. On a result of 5 or 6, each of the active player's infantry without "battle armor" in the name takes 1 pushing damage, and each of that player's 'Mechs gains 1 heat.

Sunside cancels the Beach, Grasslands, Heavy Fog, Ice Field, Jungle, Monsoon, Storm, and Underbrush planetary conditions, and is canceled by the Caverns, Nightfall, Polar Gale, Subzero Temperatures, and Swamp planetary conditions.

PC-042   Scorching Sands

Vehicles with the wheel speed mode and speed values greater than 0 get –2 to their speed values, to a minimum of 0. Units with the Quad 'Mech speed mode gain 1 heat when pushed, in addition to any other heat generated by the order.

Scorching Sands cancels the Grasslands, Salt Flats, Swamp, Underbrush, and Urban planetary conditions, and is canceled by the Caverns, Ice Fields, Jungle, Monsoon, Polar Gale, Storm, and Subzero Temperatures planetary conditions.

Adapted from Monthly Scenarios

PC-100   Shifting Sands

The entire battlefield is hindering. Remove any water terrain features from the battlefield.

Mechwarrior is produced by WizKids

To Mage Knight Page