The Psi powers that Judges can have are:
Each Power has several abilities that are gained as the Psi increases the relevant Psi Trait. Using these abilities will cost the Psi Judge Health levels. Fudge Points also need to be spent to use the more powerful abilities. Health Levels spent on Psi are regained at the beginning of the next session.
Empathy is the power to feel the emotions of others and, at higher Levels, project emotions onto others.
Cost: 1 Scratch Requires: Poor Empathy
Feel the basic emotions of those in the vicinity.
Cost: 1 Scratch Requires: Mediocre Empathy
Project an emotion onto one person for a scene.
Cost: 1 Scratch, 1 Fudge Requires: Fair Empathy
Use either of the previous abilities on a group of people.
Cost: 1 Hurt, 1 Fudge Requires: Good Empathy
Project an emotion onto one person for at least a day.
Precognition is the power to see into the future. The future can be changed so a precognitive vision is not definitely going to happen.
Cost: 1 Scratch Requires: Poor Precognition
Small flash of what's about to happen if the Judge takes a certain action.
Cost: 1 Scratch Requires: Mediocre Precognition
Sets up a floating sensitivity to danger.
Cost: 1 Scratch, 1 Fudge Requires: Fair Precognition
Vision of something that will happen in the next hour or so.
Cost: 1 Hurt, 2 Fudge Requires: Good Precognition
Vision of something in the far future, usually a large event like a city-wide disaster.
Psychokinesis is the power to move things with the mind, at the molecular level this can cause heating and cooling.
Cost: 1 Scratch Requires: Poor Psychokinesis
Exert a light amount of force with only general accuracy.
Self control is the power to use Psi to change your own body.
Cost: 1 Scratch Requires: Poor Self Control
For one scene either: Increase Strength, Agility, Health or Perception by 1 level; or Ignore all wound penalties.
Cost: None Requires: Mediocre Self Control
Convert any one wound into a Scratch.
Telepathy is the power to read thoughts.
Cost: 1 Scratch, 1 Fudge Requires: Poor Telepathy
Read mind of person in the vicinity.
Cost: 1 Scratch Requires: Mediocre Telepathy
Find mind at a distance
Cost: 1 Scratch, 1 Fudge Requires: Fair Telepathy
Read mind of recently deceased
Cost: 1 Hurt, 1 Fudge Requires: Good Telepathy
Initiate a psi battle