This Hex can be cast as a Minor combat Action which allows for other actions for the characters turn. e.g. cast this defensively and then Soulblast.
In order to have the damage step up for each hand use the table below rather than the basic dice conversion.
Hand | Damage |
---|---|
Ace | Scratch |
Pair 2-10 | Fair |
Pair Jacks or higher | Good |
Two Pairs | Great |
Three of a Kind | Superb |
Straight | Amazing |
Flush | Legendary |
Full House | Beyond Legendary |
Four of a Kind | Beyond Legendary or Incapacitated |
Straight Flush | Near Death |
Royal Flush | Automatic Death |
Dead Man's Hand Black Aces and eights and Jack of Diamonds |
Treat Tricks as Gifts (Edges) that may be bought at character creation instead of a Mediocre skill or later for bounty points.
No special notes.
Each Miracle is a separate skill.
This Miracle can be invoked as a Minor combat Action which allows for other actions for the characters turn.
Choose one favour for each level above Poor in the highest ritual.
No special notes.
No special notes.
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