Phudge Gifts and Faults

Gifts and Faults come in Minor and Major levels based on frequency of use.

Each character has from 1 to 4 Minor Faults and a matching amount of Gifts. Two Minor Gifts/Faults can be combined to make one Major Gift/Fault.

e.g. a character takes 4 Minor Faults which allows them to take 1 Major Gift and 2 Minor Gifts

Gifts

Lucky, Trait Bonus

Lucky (Major)

A character with lucky receives a green luck die at the start of each session and rolls this die as part of all their dice rolls.

If the luck die comes up [+] then the player has the option to "get lucky".

If the player chooses to get lucky then they may change all [-] dice in the roll to [ ] or change all [ ] dice in the roll to [+].

Once a character has gotten lucky in a session the luck die is returned to the GM.

Trait (Attribute or Skill) Bonus (Major or Minor)

A Trait Bonus should be written out flavourfully - e.g."Can drive anything"

A Trait Bonus gives an Advantage on dice rolls with the Trait.

If the Bonus is on all uses of the Trait then it is a Major Gift. If the Bonus is on a restricted set of uses of the Trait then it is a Minor Gift.

Faults

Trait Penalty

Trait (Attribute or Skill) Penalty (Major or Minor)

A Trait Penalty should be written out flavourfully - e.g."Can't drive trucks"

A Trait Penalty gives a Disadvantage on dice rolls with the Trait.

If the Penalty is on all uses of the Trait then it is a Major Fault. If the Penalty is on a restricted set of uses of the Trait then it is a Minor Fault.